150 Hamakua Dr, PMB 300 Kailua, HI 96734-2825 ate-oh-ate tree-ate-svn fv-ate-fv-ate |
web aht whitesands dt org |
B.S., Engineering and Applied
Science California Institute of Technology, Pasadena, CA |
June 1990 |
Deluxe Digital's pocket BLU®, 2010-2012
Lead architect and developer of the Mac/Windows client for Deluxe Digital's pocket BLU® platform.
Blu-ray™ companion app offering:
Deluxe Digital's User Commentary system, 2008-2010
Lead architect and developer of Deluxe Digital's User Commentary system.
User Commentary (2008-2010, now deprecated) was a web-based interactive video commentary system that allowed users to:
Electronic Arts interactive advertising, including
Madden Football,
Burnout Dominator,
Sim Pets, 2006-2007
Burton interactive
boards,
boots,
bindings,
and "Kit Connector" clothing catalogs, 2006
Vega 52,
a multiuser, collaborative music video creation environment. Users design unique animations based on templates, then trigger the animations in real-time in a multiuser environment. Each animation enables a different music track. When animations from all genres are triggered simultaneously, the full musical composition is enabled.
Chatmaster 3000,
a multiuser, animated chat environment, providing a digital canvas for collabrative
composition and expression.
Macromedia Site of the Day, 9/20/2001.
Nike Freestyle Remixer, a real-time, keyboard-driven, video remixing tool. Allows user to create custom remixes of Nike's Freestyle commercial, and email their cuts to friends.
Spiderman.com Interactive Teaser for the 2002 feature film.
Excite Extreme - Tech lead for joint Intel / Excite development of 3D Java search interface. Site died when Excite folded.
HP Pong Banner - Considered Internet's first fully interactive advertisting piece - 1997 Communication Arts award, 1998 MC Icon Gold & Platinum awards
Nike Zoom Air - Interactive advertising for the Atlanta Olympic games campaign - 1997 Communication Arts award
Outlook Express Banner - 1998 Clio award
Morgan Interactive Multimedia Engine
Led development of realtime, multitasking, multimedia engine in C++.
The engine was designed to handle the flow of parallel streams of realtime media
using a plug and play, object-oriented, component based architecture.
Long term goal involved using the engine as an interface to an online, interactive,
edutainment world for children.
Edutainment Multimedia Authoring
Authoring, optimization, and CD-ROM mastering for Director based multimedia titles
for Macintosh and Windows
VActor Performance Animation System, Digital Puppetry
Software development of digital puppetry system which allow actors to control computer
generated, digital puppets directly with his or her facial muscles.
Managed remote VActor productions, including those in Japan and Germany.
Designed and implemented VActor characters for commercial clients.
VRW, Virtual Reality Workbench
Revised and expanded functionality of realtime, 3D, CAD assembly testing environment.
Web Authoring: | HTML5, CSS, Javascript, Java, Flash/Flex, Actionscript, Shockwave media streaming, parallel animation, physics simulations, multiuser programming |
Media Tools: | Flash/Flex, Director, Photoshop, After Effects, Premiere, Soundbooth |
Environments: | Unix, Mac OS X, Windows |
Languages: | C, C++, Java, Actionscript 3 & 2, Unix bash/ksh/csh scripting Assembler, BASIC, Pascal, Director Lingo |
Miscellaneous: | Internet fluency. 3D Rendering, Lighting, and Modeling techniques. Algorithmic texture generation. |